Killer Kosmonauts from Mars

Coming to Steam in 2028

Priority dispatch // Mars station 15

Mars is under attack.

Build your force. Hold the line. Keep one catastrophically underprepared research station alive through a tactical card-and-board campaign.

Campaign operations Martian-sand battlefield 91-card Basecamp archive Daily skirmish Dossier Duel Gorodki field set

01 // Operational briefing

One station.
A solar system of problems.

Killer Kosmonauts from Mars combines deck-building, positional defence and an escalating campaign with a deeply serious commitment to administrative failure.

01

Prepare the force

Build a battle deck from units, support cards and deployable fieldworks.

Basecamp
02

Defend the station

Place defenders, control firing lines and keep the central cannon operational.

Battle
03

Carry the record forward

Unlock factions, refit cards and preserve every questionable command decision.

Campaign

02 // Live systems

A fuller war room.

The current build now carries the same authored Bureau language from campaign selection to the battlefield, archives and off-duty diversions.

System 01 // Campaign command

Five theatres. One worsening file.

Move from Station 15 to the Earth Emergency Line through mission dossiers, persistent unlocks and campaign-specific battle environments.

Five campaigns logged

System 02 // Tactical battle

Hold the Martian-sand line.

A board-first battlefield, central base hardware, shield walls, fieldwork bays and an enemy-strength readout keep every decision visible.

Board presentation active

System 03 // Basecamp archive

Every useful file in one place.

Browse cards, attackers, campaigns, factions, mechanics and game modes; purchase upgrades, refit units and ready a deck without leaving Basecamp.

Archive verified

System 04 // Mandatory relaxation

Stand down. Competitively.

Enter the Callsign Room, play Dossier Duel, or complete the certified fifteen-figure Gorodki field set while the Bureau recalculates your stress.

Relaxation mandatory

03 // Faction registry

Known interested parties.

Six factions now have approved marks, coherent dossiers and distinct tactical identities. Only one is technically on your side.

BlackStar Initiatives Bureau emblem

Registry 01 // Defenders

BlackStar Initiatives Bureau

Disciplined station defence, improvised engineering and the last operational forms cabinet.
Kolonists emblem

Registry 02 // Frontier

Kolonists

Miner-settlers, improvised machinery and hard-won Martian fieldcraft.
Martian Sandworms emblem

Registry 03 // Subsurface

Martian Sandworms

Tunnelling pressure, enormous appetites and several tactical interpretations of worm.
Ethers emblem

Registry 04 // Phase uncertain

Ethers

Spectral warfare and regenerative armour that treats physics as a draft.
Neovandals emblem

Registry 05 // Close range

Neovandals

Fast hunter-raiders, scavenged technology and a worrying enthusiasm for axes.
Capitalist Imperialist Dogs emblem

Registry 06 // Heavy ordnance

Capitalist Imperialist Dogs

Ranged firepower, airborne hardware and a defence budget visible from orbit.

04 // Browser deployment

From briefing to battle.

No installer stands between you and Mars. The current development build runs in a modern browser and keeps progress on your device.

  1. 01
    Open the terminal

    Launch the playable build on desktop or mobile.

  2. 02
    Select an operation

    Choose Campaign, Daily Skirmish, Custom Game or local multiplayer.

  3. 03
    Defend Mars

    Ready the deck, deploy your force and keep the station standing.

Deployment readiness100%

Immediate posting // Standards adjusted

Mars needs a commander.

The research station remains mostly insured.